Below is a generalized look at the performance across various test profiles and where relevant the different test profile options exposed for a high-level look at the performance compared to all available public test results on OpenBenchmarking.org. Of the 15 test profiles the overall rank was approximately in the 55th percentile.
Error: unable to open display
'DISPLAY' environment variable not set... skipping surface info WARNING: lavapipe is not a conformant vulkan implementation, testing use only. WARNING: lavapipe is not a conformant vulkan implementation, testing use only. ========== VULKANINFO ========== Vulkan Instance Version: 1.2.162 Instance Extensions: count = 18 =============================== VK_EXT_acquire_xlib_display : extension revision 1 VK_EXT_debug_report : extension revision 9 VK_EXT_debug_utils : extension revision 2 VK_EXT_direct_mode_display : extension revision 1 VK_EXT_display_surface_counter : extension revision 1 VK_KHR_device_group_creation : extension revision 1 VK_KHR_display : extension revision 23 VK_KHR_external_fence_capabilities : extension revision 1 VK_KHR_external_memory_capabilities : extension revision 1 VK_KHR_external_semaphore_capabilities : extension revision 1 VK_KHR_get_display_properties2 : extension revision 1 VK_KHR_get_physical_device_properties2 : extension revision 1 VK_KHR_get_surface_capabilities2 : extension revision 1 VK_KHR_surface : extension revision 25 VK_KHR_surface_protected_capabilities : extension revision 1 VK_KHR_wayland_surface : extension revision 6 VK_KHR_xcb_surface : extension revision 6 VK_KHR_xlib_surface : extension revision 6 Layers: count = 2 ================= VK_LAYER_MESA_device_select (Linux device selection layer) Vulkan version 1.2.73, layer version 1: Layer Extensions: count = 0 Devices: count = 3 GPU id = 0 (AMD RADV NAVI10 (ACO)) Layer-Device Extensions: count = 0 GPU id = 1 (llvmpipe (LLVM 11.0.1, 256 bits)) Layer-Device Extensions: count = 0 GPU id = 2 (AMD RADV NAVI10 (ACO)) Layer-Device Extensions: count = 0 VK_LAYER_MESA_overlay (Mesa Overlay layer) Vulkan version 1.1.73, layer version 1: Layer Extensions: count = 0 Devices: count = 3 GPU id = 0 (AMD RADV NAVI10 (ACO)) Layer-Device Extensions: count = 0 GPU id = 1 (llvmpipe (LLVM 11.0.1, 256 bits)) Layer-Device Extensions: count = 0 GPU id = 2 (AMD RADV NAVI10 (ACO)) Layer-Device Extensions: count = 0 Presentable Surfaces: ===================== Device Groups: ============== Group 0: Properties: physicalDevices: count = 1 llvmpipe (LLVM 11.0.1, 256 bits) (ID: 0) subsetAllocation = 0 Present Capabilities: llvmpipe (LLVM 11.0.1, 256 bits) (ID: 0): Can present images from the following devices: count = 1 llvmpipe (LLVM 11.0.1, 256 bits) (ID: 0) Present modes: count = 1 DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR Group 1: Properties: physicalDevices: count = 1 AMD RADV NAVI10 (ACO) (ID: 0) subsetAllocation = 0 Present Capabilities: AMD RADV NAVI10 (ACO) (ID: 0): Can present images from the following devices: count = 1 AMD RADV NAVI10 (ACO) (ID: 0) Present modes: count = 1 DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR Group 2: Properties: physicalDevices: count = 1 AMD RADV NAVI10 (ACO) (ID: 0) subsetAllocation = 0 Present Capabilities: AMD RADV NAVI10 (ACO) (ID: 0): Can present images from the following devices: count = 1 AMD RADV NAVI10 (ACO) (ID: 0) Present modes: count = 1 DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR Device Properties and Extensions: ================================= GPU0: VkPhysicalDeviceProperties: --------------------------- apiVersion = 4202641 (1.2.145) driverVersion = 88080385 (0x5400001) vendorID = 0x1002 deviceID = 0x731f deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU deviceName = AMD RADV NAVI10 (ACO) VkPhysicalDeviceLimits: ----------------------- maxImageDimension1D = 16384 maxImageDimension2D = 16384 maxImageDimension3D = 2048 maxImageDimensionCube = 16384 maxImageArrayLayers = 2048 maxTexelBufferElements = 4294967295 maxUniformBufferRange = 4294967295 maxStorageBufferRange = 4294967295 maxPushConstantsSize = 128 maxMemoryAllocationCount = 4294967295 maxSamplerAllocationCount = 65536 bufferImageGranularity = 0x00000040 sparseAddressSpaceSize = 0xfffffffc maxBoundDescriptorSets = 32 maxPerStageDescriptorSamplers = 8388606 maxPerStageDescriptorUniformBuffers = 8388606 maxPerStageDescriptorStorageBuffers = 8388606 maxPerStageDescriptorSampledImages = 8388606 maxPerStageDescriptorStorageImages = 8388606 maxPerStageDescriptorInputAttachments = 8388606 maxPerStageResources = 8388606 maxDescriptorSetSamplers = 8388606 maxDescriptorSetUniformBuffers = 8388606 maxDescriptorSetUniformBuffersDynamic = 16 maxDescriptorSetStorageBuffers = 8388606 maxDescriptorSetStorageBuffersDynamic = 8 maxDescriptorSetSampledImages = 8388606 maxDescriptorSetStorageImages = 8388606 maxDescriptorSetInputAttachments = 8388606 maxVertexInputAttributes = 32 maxVertexInputBindings = 32 maxVertexInputAttributeOffset = 2047 maxVertexInputBindingStride = 2048 maxVertexOutputComponents = 128 maxTessellationGenerationLevel = 64 maxTessellationPatchSize = 32 maxTessellationControlPerVertexInputComponents = 128 maxTessellationControlPerVertexOutputComponents = 128 maxTessellationControlPerPatchOutputComponents = 120 maxTessellationControlTotalOutputComponents = 4096 maxTessellationEvaluationInputComponents = 128 maxTessellationEvaluationOutputComponents = 128 maxGeometryShaderInvocations = 127 maxGeometryInputComponents = 64 maxGeometryOutputComponents = 128 maxGeometryOutputVertices = 256 maxGeometryTotalOutputComponents = 1024 maxFragmentInputComponents = 128 maxFragmentOutputAttachments = 8 maxFragmentDualSrcAttachments = 1 maxFragmentCombinedOutputResources = 8 maxComputeSharedMemorySize = 32768 maxComputeWorkGroupCount: count = 3 65535 65535 65535 maxComputeWorkGroupInvocations = 1024 maxComputeWorkGroupSize: count = 3 1024 1024 1024 subPixelPrecisionBits = 8 subTexelPrecisionBits = 8 mipmapPrecisionBits = 8 maxDrawIndexedIndexValue = 4294967295 maxDrawIndirectCount = 4294967295 maxSamplerLodBias = 16 maxSamplerAnisotropy = 16 maxViewports = 16 maxViewportDimensions: count = 2 16384 16384 viewportBoundsRange: count = 2 -32768 32767 viewportSubPixelBits = 8 minMemoryMapAlignment = 4096 minTexelBufferOffsetAlignment = 0x00000004 minUniformBufferOffsetAlignment = 0x00000004 minStorageBufferOffsetAlignment = 0x00000004 minTexelOffset = -32 maxTexelOffset = 31 minTexelGatherOffset = -32 maxTexelGatherOffset = 31 minInterpolationOffset = -2 maxInterpolationOffset = 2 subPixelInterpolationOffsetBits = 8 maxFramebufferWidth = 16384 maxFramebufferHeight = 16384 maxFramebufferLayers = 1024 framebufferColorSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT framebufferDepthSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT framebufferStencilSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT framebufferNoAttachmentsSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT maxColorAttachments = 8 sampledImageColorSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT sampledImageIntegerSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT sampledImageDepthSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT sampledImageStencilSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT storageImageSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT maxSampleMaskWords = 1 timestampComputeAndGraphics = true timestampPeriod = 10 maxClipDistances = 8 maxCullDistances = 8 maxCombinedClipAndCullDistances = 8 discreteQueuePriorities = 2 pointSizeRange: count = 2 0 8191.88 lineWidthRange: count = 2 0 8191.88 pointSizeGranularity = 0.125 lineWidthGranularity = 0.125 strictLines = false standardSampleLocations = true optimalBufferCopyOffsetAlignment = 0x00000080 optimalBufferCopyRowPitchAlignment = 0x00000080 nonCoherentAtomSize = 0x00000040 VkPhysicalDeviceSparseProperties: --------------------------------- residencyStandard2DBlockShape = true residencyStandard2DMultisampleBlockShape = false residencyStandard3DBlockShape = false residencyAlignedMipSize = false residencyNonResidentStrict = true VkPhysicalDeviceConservativeRasterizationPropertiesEXT: ------------------------------------------------------- primitiveOverestimationSize = 0 maxExtraPrimitiveOverestimationSize = 0 extraPrimitiveOverestimationSizeGranularity = 0 primitiveUnderestimation = false conservativePointAndLineRasterization = false degenerateTrianglesRasterized = false degenerateLinesRasterized = false fullyCoveredFragmentShaderInputVariable = false conservativeRasterizationPostDepthCoverage = false VkPhysicalDeviceCustomBorderColorPropertiesEXT: ----------------------------------------------- maxCustomBorderColorSamplers = 4096 VkPhysicalDeviceDepthStencilResolveProperties: ---------------------------------------------- supportedDepthResolveModes: count = 4 RESOLVE_MODE_SAMPLE_ZERO_BIT RESOLVE_MODE_AVERAGE_BIT RESOLVE_MODE_MIN_BIT RESOLVE_MODE_MAX_BIT supportedStencilResolveModes: count = 3 RESOLVE_MODE_SAMPLE_ZERO_BIT RESOLVE_MODE_MIN_BIT RESOLVE_MODE_MAX_BIT independentResolveNone = true independentResolve = true VkPhysicalDeviceDescriptorIndexingProperties: --------------------------------------------- maxUpdateAfterBindDescriptorsInAllPools = 67108863 shaderUniformBufferArrayNonUniformIndexingNative = false shaderSampledImageArrayNonUniformIndexingNative = false shaderStorageBufferArrayNonUniformIndexingNative = false shaderStorageImageArrayNonUniformIndexingNative = false shaderInputAttachmentArrayNonUniformIndexingNative = false robustBufferAccessUpdateAfterBind = true quadDivergentImplicitLod = false maxPerStageDescriptorUpdateAfterBindSamplers = 8388606 maxPerStageDescriptorUpdateAfterBindUniformBuffers = 8388606 maxPerStageDescriptorUpdateAfterBindStorageBuffers = 8388606 maxPerStageDescriptorUpdateAfterBindSampledImages = 8388606 maxPerStageDescriptorUpdateAfterBindStorageImages = 8388606 maxPerStageDescriptorUpdateAfterBindInputAttachments = 8388606 maxPerStageUpdateAfterBindResources = 8388606 maxDescriptorSetUpdateAfterBindSamplers = 8388606 maxDescriptorSetUpdateAfterBindUniformBuffers = 8388606 maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 16 maxDescriptorSetUpdateAfterBindStorageBuffers = 8388606 maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8 maxDescriptorSetUpdateAfterBindSampledImages = 8388606 maxDescriptorSetUpdateAfterBindStorageImages = 8388606 maxDescriptorSetUpdateAfterBindInputAttachments = 8388606 VkPhysicalDeviceDiscardRectanglePropertiesEXT: ---------------------------------------------- maxDiscardRectangles = 4 VkPhysicalDeviceDriverProperties: --------------------------------- driverID = DRIVER_ID_MESA_RADV driverName = radv driverInfo = Mesa 21.0.1 (ACO) conformanceVersion = 1.2.3.0 VkPhysicalDeviceExternalMemoryHostPropertiesEXT: ------------------------------------------------ minImportedHostPointerAlignment = 0x00001000 VkPhysicalDeviceFloatControlsProperties: ---------------------------------------- denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY shaderSignedZeroInfNanPreserveFloat16 = true shaderSignedZeroInfNanPreserveFloat32 = true shaderSignedZeroInfNanPreserveFloat64 = true shaderDenormPreserveFloat16 = true shaderDenormPreserveFloat32 = true shaderDenormPreserveFloat64 = true shaderDenormFlushToZeroFloat16 = true shaderDenormFlushToZeroFloat32 = true shaderDenormFlushToZeroFloat64 = true shaderRoundingModeRTEFloat16 = true shaderRoundingModeRTEFloat32 = true shaderRoundingModeRTEFloat64 = true shaderRoundingModeRTZFloat16 = true shaderRoundingModeRTZFloat32 = true shaderRoundingModeRTZFloat64 = true VkPhysicalDeviceIDProperties: ----------------------------- deviceNodeMask = 0 deviceLUIDValid = false VkPhysicalDeviceInlineUniformBlockPropertiesEXT: ------------------------------------------------ maxInlineUniformBlockSize = 4194304 maxPerStageDescriptorInlineUniformBlocks = 134217728 maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 134217728 maxDescriptorSetInlineUniformBlocks = 64 maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 64 VkPhysicalDeviceLineRasterizationPropertiesEXT: ----------------------------------------------- lineSubPixelPrecisionBits = 4 VkPhysicalDeviceMaintenance3Properties: --------------------------------------- maxPerSetDescriptors = 22369621 maxMemoryAllocationSize = 0xfffffffc VkPhysicalDeviceMultiviewProperties: ------------------------------------ maxMultiviewViewCount = 8 maxMultiviewInstanceIndex = 2147483647 VkPhysicalDevicePCIBusInfoPropertiesEXT: ---------------------------------------- pciDomain = 0 pciBus = 35 pciDevice = 0 pciFunction = 0 VkPhysicalDevicePointClippingProperties: ---------------------------------------- pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES VkPhysicalDeviceProtectedMemoryProperties: ------------------------------------------ protectedNoFault = false VkPhysicalDevicePushDescriptorPropertiesKHR: -------------------------------------------- maxPushDescriptors = 32 VkPhysicalDeviceRobustness2PropertiesEXT: ----------------------------------------- robustStorageBufferAccessSizeAlignment = 0x00000004 robustUniformBufferAccessSizeAlignment = 0x00000004 VkPhysicalDeviceSamplerFilterMinmaxProperties: ---------------------------------------------- filterMinmaxSingleComponentFormats = true filterMinmaxImageComponentMapping = true VkPhysicalDeviceSubgroupProperties: ----------------------------------- subgroupSize = 64 supportedStages: count = 8 SHADER_STAGE_VERTEX_BIT SHADER_STAGE_TESSELLATION_CONTROL_BIT SHADER_STAGE_TESSELLATION_EVALUATION_BIT SHADER_STAGE_GEOMETRY_BIT SHADER_STAGE_FRAGMENT_BIT SHADER_STAGE_COMPUTE_BIT SHADER_STAGE_ALL_GRAPHICS SHADER_STAGE_ALL supportedOperations: count = 8 SUBGROUP_FEATURE_BASIC_BIT SUBGROUP_FEATURE_VOTE_BIT SUBGROUP_FEATURE_ARITHMETIC_BIT SUBGROUP_FEATURE_BALLOT_BIT SUBGROUP_FEATURE_SHUFFLE_BIT SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT SUBGROUP_FEATURE_CLUSTERED_BIT SUBGROUP_FEATURE_QUAD_BIT quadOperationsInAllStages = true VkPhysicalDeviceSubgroupSizeControlPropertiesEXT: ------------------------------------------------- minSubgroupSize = 32 maxSubgroupSize = 64 maxComputeWorkgroupSubgroups = 4294967295 requiredSubgroupSizeStages: count = 2 SHADER_STAGE_COMPUTE_BIT SHADER_STAGE_ALL VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT: -------------------------------------------------- storageTexelBufferOffsetAlignmentBytes = 0x00000004 storageTexelBufferOffsetSingleTexelAlignment = true uniformTexelBufferOffsetAlignmentBytes = 0x00000004 uniformTexelBufferOffsetSingleTexelAlignment = true VkPhysicalDeviceTimelineSemaphoreProperties: -------------------------------------------- maxTimelineSemaphoreValueDifference = 18446744073709551615 VkPhysicalDeviceTransformFeedbackPropertiesEXT: ----------------------------------------------- maxTransformFeedbackStreams = 4 maxTransformFeedbackBuffers = 4 maxTransformFeedbackBufferSize = 0xffffffff maxTransformFeedbackStreamDataSize = 512 maxTransformFeedbackBufferDataSize = 512 maxTransformFeedbackBufferDataStride = 512 transformFeedbackQueries = true transformFeedbackStreamsLinesTriangles = true transformFeedbackRasterizationStreamSelect = false transformFeedbackDraw = true VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT: ---------------------------------------------------- maxVertexAttribDivisor = 4294967295 VkPhysicalDeviceVulkan11Properties: ----------------------------------- deviceNodeMask = 0 deviceLUIDValid = false subgroupSize = 64 subgroupSupportedStages: count = 8 SHADER_STAGE_VERTEX_BIT SHADER_STAGE_TESSELLATION_CONTROL_BIT SHADER_STAGE_TESSELLATION_EVALUATION_BIT SHADER_STAGE_GEOMETRY_BIT SHADER_STAGE_FRAGMENT_BIT SHADER_STAGE_COMPUTE_BIT SHADER_STAGE_ALL_GRAPHICS SHADER_STAGE_ALL subgroupSupportedOperations: count = 8 SUBGROUP_FEATURE_BASIC_BIT SUBGROUP_FEATURE_VOTE_BIT SUBGROUP_FEATURE_ARITHMETIC_BIT SUBGROUP_FEATURE_BALLOT_BIT SUBGROUP_FEATURE_SHUFFLE_BIT SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT SUBGROUP_FEATURE_CLUSTERED_BIT SUBGROUP_FEATURE_QUAD_BIT subgroupQuadOperationsInAllStages = true pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES maxMultiviewViewCount = 8 maxMultiviewInstanceIndex = 2147483647 protectedNoFault = false maxPerSetDescriptors = 22369621 maxMemoryAllocationSize = 0xfffffffc VkPhysicalDeviceVulkan12Properties: ----------------------------------- driverID = DRIVER_ID_MESA_RADV driverName = radv driverInfo = Mesa 21.0.1 (ACO) conformanceVersion = 1.2.3.0 denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY shaderSignedZeroInfNanPreserveFloat16 = true shaderSignedZeroInfNanPreserveFloat32 = true shaderSignedZeroInfNanPreserveFloat64 = true shaderDenormPreserveFloat16 = true shaderDenormPreserveFloat32 = true shaderDenormPreserveFloat64 = true shaderDenormFlushToZeroFloat16 = true shaderDenormFlushToZeroFloat32 = true shaderDenormFlushToZeroFloat64 = true shaderRoundingModeRTEFloat16 = true shaderRoundingModeRTEFloat32 = true shaderRoundingModeRTEFloat64 = true shaderRoundingModeRTZFloat16 = true shaderRoundingModeRTZFloat32 = true shaderRoundingModeRTZFloat64 = true maxUpdateAfterBindDescriptorsInAllPools = 67108863 shaderUniformBufferArrayNonUniformIndexingNative = false shaderSampledImageArrayNonUniformIndexingNative = false shaderStorageBufferArrayNonUniformIndexingNative = false shaderStorageImageArrayNonUniformIndexingNative = false shaderInputAttachmentArrayNonUniformIndexingNative = false robustBufferAccessUpdateAfterBind = true quadDivergentImplicitLod = false maxPerStageDescriptorUpdateAfterBindSamplers = 8388606 maxPerStageDescriptorUpdateAfterBindUniformBuffers = 8388606 maxPerStageDescriptorUpdateAfterBindStorageBuffers = 8388606 maxPerStageDescriptorUpdateAfterBindSampledImages = 8388606 maxPerStageDescriptorUpdateAfterBindStorageImages = 8388606 maxPerStageDescriptorUpdateAfterBindInputAttachments = 8388606 maxPerStageUpdateAfterBindResources = 8388606 maxDescriptorSetUpdateAfterBindSamplers = 8388606 maxDescriptorSetUpdateAfterBindUniformBuffers = 8388606 maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 16 maxDescriptorSetUpdateAfterBindStorageBuffers = 8388606 maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8 maxDescriptorSetUpdateAfterBindSampledImages = 8388606 maxDescriptorSetUpdateAfterBindStorageImages = 8388606 maxDescriptorSetUpdateAfterBindInputAttachments = 8388606 supportedDepthResolveModes: count = 4 RESOLVE_MODE_SAMPLE_ZERO_BIT RESOLVE_MODE_AVERAGE_BIT RESOLVE_MODE_MIN_BIT RESOLVE_MODE_MAX_BIT supportedStencilResolveModes: count = 3 RESOLVE_MODE_SAMPLE_ZERO_BIT RESOLVE_MODE_MIN_BIT RESOLVE_MODE_MAX_BIT independentResolveNone = true independentResolve = true filterMinmaxSingleComponentFormats = true filterMinmaxImageComponentMapping = true maxTimelineSemaphoreValueDifference = 18446744073709551615 framebufferIntegerColorSampleCounts: count = 1 SAMPLE_COUNT_1_BIT Device Extensions: count = 113 VK_AMD_buffer_marker : extension revision 1 VK_AMD_device_coherent_memory : extension revision 1 VK_AMD_draw_indirect_count : extension revision 2 VK_AMD_gcn_shader : extension revision 1 VK_AMD_gpu_shader_half_float : extension revision 2 VK_AMD_gpu_shader_int16 : extension revision 2 VK_AMD_memory_overallocation_behavior : extension revision 1 VK_AMD_mixed_attachment_samples : extension revision 1 VK_AMD_shader_ballot : extension revision 1 VK_AMD_shader_core_properties : extension revision 2 VK_AMD_shader_core_properties2 : extension revision 1 VK_AMD_shader_explicit_vertex_parameter : extension revision 1 VK_AMD_shader_fragment_mask : extension revision 1 VK_AMD_shader_image_load_store_lod : extension revision 1 VK_AMD_shader_info : extension revision 1 VK_AMD_shader_trinary_minmax : extension revision 1 VK_AMD_texture_gather_bias_lod : extension revision 1 VK_EXT_4444_formats : extension revision 1 VK_EXT_buffer_device_address : extension revision 2 VK_EXT_calibrated_timestamps : extension revision 1 VK_EXT_conditional_rendering : extension revision 2 VK_EXT_conservative_rasterization : extension revision 1 VK_EXT_custom_border_color : extension revision 12 VK_EXT_depth_clip_enable : extension revision 1 VK_EXT_depth_range_unrestricted : extension revision 1 VK_EXT_descriptor_indexing : extension revision 2 VK_EXT_discard_rectangles : extension revision 1 VK_EXT_display_control : extension revision 1 VK_EXT_extended_dynamic_state : extension revision 1 VK_EXT_external_memory_dma_buf : extension revision 1 VK_EXT_external_memory_host : extension revision 1 VK_EXT_global_priority : extension revision 2 VK_EXT_host_query_reset : extension revision 1 VK_EXT_image_robustness : extension revision 1 VK_EXT_index_type_uint8 : extension revision 1 VK_EXT_inline_uniform_block : extension revision 1 VK_EXT_line_rasterization : extension revision 1 VK_EXT_memory_budget : extension revision 1 VK_EXT_memory_priority : extension revision 1 VK_EXT_pci_bus_info : extension revision 2 VK_EXT_pipeline_creation_cache_control : extension revision 3 VK_EXT_pipeline_creation_feedback : extension revision 1 VK_EXT_post_depth_coverage : extension revision 1 VK_EXT_private_data : extension revision 1 VK_EXT_queue_family_foreign : extension revision 1 VK_EXT_robustness2 : extension revision 1 VK_EXT_sampler_filter_minmax : extension revision 2 VK_EXT_scalar_block_layout : extension revision 1 VK_EXT_shader_atomic_float : extension revision 1 VK_EXT_shader_demote_to_helper_invocation : extension revision 1 VK_EXT_shader_image_atomic_int64 : extension revision 1 VK_EXT_shader_stencil_export : extension revision 1 VK_EXT_shader_subgroup_ballot : extension revision 1 VK_EXT_shader_subgroup_vote : extension revision 1 VK_EXT_shader_viewport_index_layer : extension revision 1 VK_EXT_subgroup_size_control : extension revision 2 VK_EXT_texel_buffer_alignment : extension revision 1 VK_EXT_transform_feedback : extension revision 1 VK_EXT_vertex_attribute_divisor : extension revision 3 VK_EXT_ycbcr_image_arrays : extension revision 1 VK_GOOGLE_decorate_string : extension revision 1 VK_GOOGLE_hlsl_functionality1 : extension revision 1 VK_GOOGLE_user_type : extension revision 1 VK_KHR_16bit_storage : extension revision 1 VK_KHR_8bit_storage : extension revision 1 VK_KHR_bind_memory2 : extension revision 1 VK_KHR_buffer_device_address : extension revision 1 VK_KHR_copy_commands2 : extension revision 1 VK_KHR_create_renderpass2 : extension revision 1 VK_KHR_dedicated_allocation : extension revision 3 VK_KHR_depth_stencil_resolve : extension revision 1 VK_KHR_descriptor_update_template : extension revision 1 VK_KHR_device_group : extension revision 4 VK_KHR_draw_indirect_count : extension revision 1 VK_KHR_driver_properties : extension revision 1 VK_KHR_external_fence : extension revision 1 VK_KHR_external_fence_fd : extension revision 1 VK_KHR_external_memory : extension revision 1 VK_KHR_external_memory_fd : extension revision 1 VK_KHR_external_semaphore : extension revision 1 VK_KHR_external_semaphore_fd : extension revision 1 VK_KHR_get_memory_requirements2 : extension revision 1 VK_KHR_image_format_list : extension revision 1 VK_KHR_imageless_framebuffer : extension revision 1 VK_KHR_incremental_present : extension revision 1 VK_KHR_maintenance1 : extension revision 2 VK_KHR_maintenance2 : extension revision 1 VK_KHR_maintenance3 : extension revision 1 VK_KHR_multiview : extension revision 1 VK_KHR_pipeline_executable_properties : extension revision 1 VK_KHR_push_descriptor : extension revision 2 VK_KHR_relaxed_block_layout : extension revision 1 VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3 VK_KHR_sampler_ycbcr_conversion : extension revision 14 VK_KHR_separate_depth_stencil_layouts : extension revision 1 VK_KHR_shader_atomic_int64 : extension revision 1 VK_KHR_shader_clock : extension revision 1 VK_KHR_shader_draw_parameters : extension revision 1 VK_KHR_shader_float16_int8 : extension revision 1 VK_KHR_shader_float_controls : extension revision 4 VK_KHR_shader_non_semantic_info : extension revision 1 VK_KHR_shader_subgroup_extended_types : extension revision 1 VK_KHR_shader_terminate_invocation : extension revision 1 VK_KHR_spirv_1_4 : extension revision 1 VK_KHR_storage_buffer_storage_class : extension revision 1 VK_KHR_swapchain : extension revision 70 VK_KHR_swapchain_mutable_format : extension revision 1 VK_KHR_timeline_semaphore : extension revision 2 VK_KHR_uniform_buffer_standard_layout : extension revision 1 VK_KHR_variable_pointers : extension revision 1 VK_KHR_vulkan_memory_model : extension revision 3 VK_NV_compute_shader_derivatives : extension revision 1 VK_VALVE_mutable_descriptor_type : extension revision 1 VkQueueFamilyProperties: ======================== queueProperties[0]: ------------------- minImageTransferGranularity = (1,1,1) queueCount = 1 queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING timestampValidBits = 64 present support = false queueProperties[1]: ------------------- minImageTransferGranularity = (1,1,1) queueCount = 4 queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING timestampValidBits = 64 present support = false VkPhysicalDeviceMemoryProperties: ================================= memoryHeaps: count = 3 memoryHeaps[0]: size = 8321499136 (0x1f0000000) (7.75 GiB) budget = 8108437504 (0x1e34cf000) (7.55 GiB) usage = 0 (0x00000000) (0.00 B) flags: count = 1 MEMORY_HEAP_DEVICE_LOCAL_BIT memoryHeaps[1]: size = 8573157376 (0x1ff000000) (7.98 GiB) budget = 8539222016 (0x1fcfa3000) (7.95 GiB) usage = 0 (0x00000000) (0.00 B) flags: count = 0 None memoryHeaps[2]: size = 268435456 (0x10000000) (256.00 MiB) budget = 219881472 (0x0d1b2000) (209.70 MiB) usage = 0 (0x00000000) (0.00 B) flags: count = 1 MEMORY_HEAP_DEVICE_LOCAL_BIT memoryTypes: count = 8 memoryTypes[0]: heapIndex = 0 propertyFlags = 0x0001: count = 1 MEMORY_PROPERTY_DEVICE_LOCAL_BIT usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[1]: heapIndex = 1 propertyFlags = 0x0006: count = 2 MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[2]: heapIndex = 2 propertyFlags = 0x0007: count = 3 MEMORY_PROPERTY_DEVICE_LOCAL_BIT MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[3]: heapIndex = 1 propertyFlags = 0x000e: count = 3 MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT MEMORY_PROPERTY_HOST_CACHED_BIT usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[4]: heapIndex = 0 propertyFlags = 0x00c1: count = 3 MEMORY_PROPERTY_DEVICE_LOCAL_BIT MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[5]: heapIndex = 1 propertyFlags = 0x00c6: count = 4 MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[6]: heapIndex = 2 propertyFlags = 0x00c7: count = 5 MEMORY_PROPERTY_DEVICE_LOCAL_BIT MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[7]: heapIndex = 1 propertyFlags = 0x00ce: count = 5 MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT MEMORY_PROPERTY_HOST_CACHED_BIT MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) VkPhysicalDeviceFeatures: ========================= robustBufferAccess = true fullDrawIndexUint32 = true imageCubeArray = true independentBlend = true geometryShader = true tessellationShader = true sampleRateShading = true dualSrcBlend = true logicOp = true multiDrawIndirect = true drawIndirectFirstInstance = true depthClamp = true depthBiasClamp = true fillModeNonSolid = true depthBounds = true wideLines = true largePoints = true alphaToOne = false multiViewport = true samplerAnisotropy = true textureCompressionETC2 = false textureCompressionASTC_LDR = false textureCompressionBC = true occlusionQueryPrecise = true pipelineStatisticsQuery = true vertexPipelineStoresAndAtomics = true fragmentStoresAndAtomics = true shaderTessellationAndGeometryPointSize = true shaderImageGatherExtended = true shaderStorageImageExtendedFormats = true shaderStorageImageMultisample = true shaderStorageImageReadWithoutFormat = true shaderStorageImageWriteWithoutFormat = true shaderUniformBufferArrayDynamicIndexing = true shaderSampledImageArrayDynamicIndexing = true shaderStorageBufferArrayDynamicIndexing = true shaderStorageImageArrayDynamicIndexing = true shaderClipDistance = true shaderCullDistance = true shaderFloat64 = true shaderInt64 = true shaderInt16 = true shaderResourceResidency = true shaderResourceMinLod = true sparseBinding = true sparseResidencyBuffer = true sparseResidencyImage2D = true sparseResidencyImage3D = false sparseResidency2Samples = false sparseResidency4Samples = false sparseResidency8Samples = false sparseResidency16Samples = false sparseResidencyAliased = true variableMultisampleRate = true inheritedQueries = true VkPhysicalDevice16BitStorageFeatures: ------------------------------------- storageBuffer16BitAccess = true uniformAndStorageBuffer16BitAccess = true storagePushConstant16 = true storageInputOutput16 = true VkPhysicalDevice4444FormatsFeaturesEXT: --------------------------------------- formatA4R4G4B4 = true formatA4B4G4R4 = true VkPhysicalDevice8BitStorageFeatures: ------------------------------------ storageBuffer8BitAccess = true uniformAndStorageBuffer8BitAccess = true storagePushConstant8 = true VkPhysicalDeviceBufferDeviceAddressFeatures: -------------------------------------------- bufferDeviceAddress = true bufferDeviceAddressCaptureReplay = false bufferDeviceAddressMultiDevice = false VkPhysicalDeviceBufferDeviceAddressFeaturesEXT: ----------------------------------------------- bufferDeviceAddress = true bufferDeviceAddressCaptureReplay = false bufferDeviceAddressMultiDevice = false VkPhysicalDeviceConditionalRenderingFeaturesEXT: ------------------------------------------------ conditionalRendering = true inheritedConditionalRendering = false VkPhysicalDeviceCustomBorderColorFeaturesEXT: --------------------------------------------- customBorderColors = true customBorderColorWithoutFormat = true VkPhysicalDeviceDepthClipEnableFeaturesEXT: ------------------------------------------- depthClipEnable = true VkPhysicalDeviceDescriptorIndexingFeatures: ------------------------------------------- shaderInputAttachmentArrayDynamicIndexing = true shaderUniformTexelBufferArrayDynamicIndexing = true shaderStorageTexelBufferArrayDynamicIndexing = true shaderUniformBufferArrayNonUniformIndexing = true shaderSampledImageArrayNonUniformIndexing = true shaderStorageBufferArrayNonUniformIndexing = true shaderStorageImageArrayNonUniformIndexing = true shaderInputAttachmentArrayNonUniformIndexing = true shaderUniformTexelBufferArrayNonUniformIndexing = true shaderStorageTexelBufferArrayNonUniformIndexing = true descriptorBindingUniformBufferUpdateAfterBind = true descriptorBindingSampledImageUpdateAfterBind = true descriptorBindingStorageImageUpdateAfterBind = true descriptorBindingStorageBufferUpdateAfterBind = true descriptorBindingUniformTexelBufferUpdateAfterBind = true descriptorBindingStorageTexelBufferUpdateAfterBind = true descriptorBindingUpdateUnusedWhilePending = true descriptorBindingPartiallyBound = true descriptorBindingVariableDescriptorCount = true runtimeDescriptorArray = true VkPhysicalDeviceExtendedDynamicStateFeaturesEXT: ------------------------------------------------ extendedDynamicState = true VkPhysicalDeviceHostQueryResetFeatures: --------------------------------------- hostQueryReset = true VkPhysicalDeviceImageRobustnessFeaturesEXT: ------------------------------------------- robustImageAccess = true VkPhysicalDeviceImagelessFramebufferFeatures: --------------------------------------------- imagelessFramebuffer = true VkPhysicalDeviceIndexTypeUint8FeaturesEXT: ------------------------------------------ indexTypeUint8 = true VkPhysicalDeviceInlineUniformBlockFeaturesEXT: ---------------------------------------------- inlineUniformBlock = true descriptorBindingInlineUniformBlockUpdateAfterBind = true VkPhysicalDeviceLineRasterizationFeaturesEXT: --------------------------------------------- rectangularLines = false bresenhamLines = true smoothLines = false stippledRectangularLines = false stippledBresenhamLines = true stippledSmoothLines = false VkPhysicalDeviceMemoryPriorityFeaturesEXT: ------------------------------------------ memoryPriority = true VkPhysicalDeviceMultiviewFeatures: ---------------------------------- multiview = true multiviewGeometryShader = true multiviewTessellationShader = true VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT: -------------------------------------------------------- pipelineCreationCacheControl = true VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR: -------------------------------------------------------- pipelineExecutableInfo = true VkPhysicalDevicePrivateDataFeaturesEXT: --------------------------------------- privateData = true VkPhysicalDeviceProtectedMemoryFeatures: ---------------------------------------- protectedMemory = false VkPhysicalDeviceRobustness2FeaturesEXT: --------------------------------------- robustBufferAccess2 = true robustImageAccess2 = true nullDescriptor = true VkPhysicalDeviceSamplerYcbcrConversionFeatures: ----------------------------------------------- samplerYcbcrConversion = true VkPhysicalDeviceScalarBlockLayoutFeatures: ------------------------------------------ scalarBlockLayout = true VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures: ---------------------------------------------------- separateDepthStencilLayouts = true VkPhysicalDeviceShaderAtomicFloatFeaturesEXT: --------------------------------------------- shaderBufferFloat32Atomics = true shaderBufferFloat32AtomicAdd = false shaderBufferFloat64Atomics = true shaderBufferFloat64AtomicAdd = false shaderSharedFloat32Atomics = true shaderSharedFloat32AtomicAdd = true shaderSharedFloat64Atomics = true shaderSharedFloat64AtomicAdd = false shaderImageFloat32Atomics = true shaderImageFloat32AtomicAdd = false sparseImageFloat32Atomics = false sparseImageFloat32AtomicAdd = false VkPhysicalDeviceShaderAtomicInt64Features: ------------------------------------------ shaderBufferInt64Atomics = true shaderSharedInt64Atomics = true VkPhysicalDeviceShaderClockFeaturesKHR: --------------------------------------- shaderSubgroupClock = true shaderDeviceClock = true VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT: ---------------------------------------------------------- shaderDemoteToHelperInvocation = true VkPhysicalDeviceShaderDrawParametersFeatures: --------------------------------------------- shaderDrawParameters = true VkPhysicalDeviceShaderFloat16Int8Features: ------------------------------------------ shaderFloat16 = true shaderInt8 = true VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT: -------------------------------------------------- shaderImageInt64Atomics = true sparseImageInt64Atomics = false VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures: ---------------------------------------------------- shaderSubgroupExtendedTypes = true VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR: ----------------------------------------------------- shaderTerminateInvocation = true VkPhysicalDeviceSubgroupSizeControlFeaturesEXT: ----------------------------------------------- subgroupSizeControl = true computeFullSubgroups = true VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT: ------------------------------------------------ texelBufferAlignment = true VkPhysicalDeviceTimelineSemaphoreFeatures: ------------------------------------------ timelineSemaphore = true VkPhysicalDeviceTransformFeedbackFeaturesEXT: --------------------------------------------- transformFeedback = true geometryStreams = true VkPhysicalDeviceUniformBufferStandardLayoutFeatures: ---------------------------------------------------- uniformBufferStandardLayout = true VkPhysicalDeviceVariablePointersFeatures: ----------------------------------------- variablePointersStorageBuffer = true variablePointers = true VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT: -------------------------------------------------- vertexAttributeInstanceRateDivisor = true vertexAttributeInstanceRateZeroDivisor = true VkPhysicalDeviceVulkan11Features: --------------------------------- storageBuffer16BitAccess = true uniformAndStorageBuffer16BitAccess = true storagePushConstant16 = true storageInputOutput16 = true multiview = true multiviewGeometryShader = true multiviewTessellationShader = true variablePointersStorageBuffer = true variablePointers = true protectedMemory = false samplerYcbcrConversion = true shaderDrawParameters = true VkPhysicalDeviceVulkan12Features: --------------------------------- samplerMirrorClampToEdge = true drawIndirectCount = true storageBuffer8BitAccess = true uniformAndStorageBuffer8BitAccess = true storagePushConstant8 = true shaderBufferInt64Atomics = true shaderSharedInt64Atomics = true shaderFloat16 = true shaderInt8 = true descriptorIndexing = true shaderInputAttachmentArrayDynamicIndexing = true shaderUniformTexelBufferArrayDynamicIndexing = true shaderStorageTexelBufferArrayDynamicIndexing = true shaderUniformBufferArrayNonUniformIndexing = true shaderSampledImageArrayNonUniformIndexing = true shaderStorageBufferArrayNonUniformIndexing = true shaderStorageImageArrayNonUniformIndexing = true shaderInputAttachmentArrayNonUniformIndexing = true shaderUniformTexelBufferArrayNonUniformIndexing = true shaderStorageTexelBufferArrayNonUniformIndexing = true descriptorBindingUniformBufferUpdateAfterBind = true descriptorBindingSampledImageUpdateAfterBind = true descriptorBindingStorageImageUpdateAfterBind = true descriptorBindingStorageBufferUpdateAfterBind = true descriptorBindingUniformTexelBufferUpdateAfterBind = true descriptorBindingStorageTexelBufferUpdateAfterBind = true descriptorBindingUpdateUnusedWhilePending = true descriptorBindingPartiallyBound = true descriptorBindingVariableDescriptorCount = true runtimeDescriptorArray = true samplerFilterMinmax = true scalarBlockLayout = true imagelessFramebuffer = true uniformBufferStandardLayout = true shaderSubgroupExtendedTypes = true separateDepthStencilLayouts = true hostQueryReset = true timelineSemaphore = true bufferDeviceAddress = true bufferDeviceAddressCaptureReplay = false bufferDeviceAddressMultiDevice = false vulkanMemoryModel = true vulkanMemoryModelDeviceScope = true vulkanMemoryModelAvailabilityVisibilityChains = false shaderOutputViewportIndex = true shaderOutputLayer = true subgroupBroadcastDynamicId = true VkPhysicalDeviceVulkanMemoryModelFeatures: ------------------------------------------ vulkanMemoryModel = true vulkanMemoryModelDeviceScope = true vulkanMemoryModelAvailabilityVisibilityChains = false VkPhysicalDeviceYcbcrImageArraysFeaturesEXT: -------------------------------------------- ycbcrImageArrays = true GPU1: VkPhysicalDeviceProperties: --------------------------- apiVersion = 4194306 (1.0.2) driverVersion = 1 (0x0001) vendorID = 0x10005 deviceID = 0x0000 deviceType = PHYSICAL_DEVICE_TYPE_CPU deviceName = llvmpipe (LLVM 11.0.1, 256 bits) VkPhysicalDeviceLimits: ----------------------- maxImageDimension1D = 16384 maxImageDimension2D = 16384 maxImageDimension3D = 4096 maxImageDimensionCube = 32768 maxImageArrayLayers = 2048 maxTexelBufferElements = 134217728 maxUniformBufferRange = 65536 maxStorageBufferRange = 134217728 maxPushConstantsSize = 128 maxMemoryAllocationCount = 4096 maxSamplerAllocationCount = 32768 bufferImageGranularity = 0x00000040 sparseAddressSpaceSize = 0x00000000 maxBoundDescriptorSets = 8 maxPerStageDescriptorSamplers = 32 maxPerStageDescriptorUniformBuffers = 16 maxPerStageDescriptorStorageBuffers = 16 maxPerStageDescriptorSampledImages = 128 maxPerStageDescriptorStorageImages = 128 maxPerStageDescriptorInputAttachments = 8 maxPerStageResources = 128 maxDescriptorSetSamplers = 32768 maxDescriptorSetUniformBuffers = 256 maxDescriptorSetUniformBuffersDynamic = 256 maxDescriptorSetStorageBuffers = 256 maxDescriptorSetStorageBuffersDynamic = 256 maxDescriptorSetSampledImages = 256 maxDescriptorSetStorageImages = 256 maxDescriptorSetInputAttachments = 256 maxVertexInputAttributes = 32 maxVertexInputBindings = 32 maxVertexInputAttributeOffset = 2047 maxVertexInputBindingStride = 2048 maxVertexOutputComponents = 128 maxTessellationGenerationLevel = 64 maxTessellationPatchSize = 32 maxTessellationControlPerVertexInputComponents = 128 maxTessellationControlPerVertexOutputComponents = 128 maxTessellationControlPerPatchOutputComponents = 128 maxTessellationControlTotalOutputComponents = 4096 maxTessellationEvaluationInputComponents = 128 maxTessellationEvaluationOutputComponents = 128 maxGeometryShaderInvocations = 32 maxGeometryInputComponents = 64 maxGeometryOutputComponents = 128 maxGeometryOutputVertices = 1024 maxGeometryTotalOutputComponents = 1024 maxFragmentInputComponents = 128 maxFragmentOutputAttachments = 8 maxFragmentDualSrcAttachments = 2 maxFragmentCombinedOutputResources = 8 maxComputeSharedMemorySize = 32768 maxComputeWorkGroupCount: count = 3 65535 65535 65535 maxComputeWorkGroupInvocations = 1024 maxComputeWorkGroupSize: count = 3 1024 1024 1024 subPixelPrecisionBits = 8 subTexelPrecisionBits = 8 mipmapPrecisionBits = 8 maxDrawIndexedIndexValue = 4294967295 maxDrawIndirectCount = 4294967295 maxSamplerLodBias = 16 maxSamplerAnisotropy = 16 maxViewports = 16 maxViewportDimensions: count = 2 16384 16384 viewportBoundsRange: count = 2 -32768 32768 viewportSubPixelBits = 0 minMemoryMapAlignment = 4096 minTexelBufferOffsetAlignment = 0x00000010 minUniformBufferOffsetAlignment = 0x00000010 minStorageBufferOffsetAlignment = 0x00000010 minTexelOffset = -32 maxTexelOffset = 31 minTexelGatherOffset = -32 maxTexelGatherOffset = 31 minInterpolationOffset = -2 maxInterpolationOffset = 2 subPixelInterpolationOffsetBits = 8 maxFramebufferWidth = 16384 maxFramebufferHeight = 16384 maxFramebufferLayers = 2048 framebufferColorSampleCounts: count = 2 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_4_BIT framebufferDepthSampleCounts: count = 2 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_4_BIT framebufferStencilSampleCounts: count = 2 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_4_BIT framebufferNoAttachmentsSampleCounts: count = 2 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_4_BIT maxColorAttachments = 8 sampledImageColorSampleCounts: count = 2 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_4_BIT sampledImageIntegerSampleCounts: count = 2 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_4_BIT sampledImageDepthSampleCounts: count = 2 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_4_BIT sampledImageStencilSampleCounts: count = 2 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_4_BIT storageImageSampleCounts: count = 2 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_4_BIT maxSampleMaskWords = 1 timestampComputeAndGraphics = true timestampPeriod = 1 maxClipDistances = 8 maxCullDistances = 8 maxCombinedClipAndCullDistances = 8 discreteQueuePriorities = 2 pointSizeRange: count = 2 0 255 lineWidthRange: count = 2 1 1 pointSizeGranularity = 0.125 lineWidthGranularity = 0 strictLines = false standardSampleLocations = true optimalBufferCopyOffsetAlignment = 0x00000080 optimalBufferCopyRowPitchAlignment = 0x00000080 nonCoherentAtomSize = 0x00000040 VkPhysicalDeviceSparseProperties: --------------------------------- residencyStandard2DBlockShape = false residencyStandard2DMultisampleBlockShape = false residencyStandard3DBlockShape = false residencyAlignedMipSize = false residencyNonResidentStrict = false VkPhysicalDeviceDriverPropertiesKHR: ------------------------------------ driverID = DRIVER_ID_MESA_LLVMPIPE driverName = llvmpipe driverInfo = Mesa 21.0.1 (LLVM 11.0.1) conformanceVersion = 1.0.0.0 VkPhysicalDeviceIDPropertiesKHR: -------------------------------- deviceNodeMask = 0 deviceLUIDValid = false VkPhysicalDevicePushDescriptorPropertiesKHR: -------------------------------------------- maxPushDescriptors = 32 VkPhysicalDeviceTransformFeedbackPropertiesEXT: ----------------------------------------------- maxTransformFeedbackStreams = 4 maxTransformFeedbackBuffers = 4 maxTransformFeedbackBufferSize = 0xffffffff maxTransformFeedbackStreamDataSize = 512 maxTransformFeedbackBufferDataSize = 512 maxTransformFeedbackBufferDataStride = 512 transformFeedbackQueries = true transformFeedbackStreamsLinesTriangles = false transformFeedbackRasterizationStreamSelect = false transformFeedbackDraw = true VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT: ---------------------------------------------------- maxVertexAttribDivisor = 4294967295 Device Extensions: count = 23 ----------------------------- VK_EXT_external_memory_dma_buf : extension revision 1 VK_EXT_index_type_uint8 : extension revision 1 VK_EXT_post_depth_coverage : extension revision 1 VK_EXT_private_data : extension revision 1 VK_EXT_shader_stencil_export : extension revision 1 VK_EXT_transform_feedback : extension revision 1 VK_EXT_vertex_attribute_divisor : extension revision 3 VK_GOOGLE_decorate_string : extension revision 1 VK_GOOGLE_hlsl_functionality1 : extension revision 1 VK_KHR_bind_memory2 : extension revision 1 VK_KHR_dedicated_allocation : extension revision 1 VK_KHR_descriptor_update_template : extension revision 1 VK_KHR_device_group : extension revision 1 VK_KHR_draw_indirect_count : extension revision 1 VK_KHR_driver_properties : extension revision 1 VK_KHR_get_memory_requirements2 : extension revision 1 VK_KHR_incremental_present : extension revision 1 VK_KHR_maintenance1 : extension revision 1 VK_KHR_push_descriptor : extension revision 1 VK_KHR_relaxed_block_layout : extension revision 1 VK_KHR_sampler_mirror_clamp_to_edge : extension revision 1 VK_KHR_storage_buffer_storage_class : extension revision 1 VK_KHR_swapchain : extension revision 68 VkQueueFamilyProperties: ======================== queueProperties[0]: ------------------- minImageTransferGranularity = (1,1,1) queueCount = 1 queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER timestampValidBits = 64 present support = false VkPhysicalDeviceMemoryProperties: ================================= memoryHeaps: count = 1 memoryHeaps[0]: size = 2147483648 (0x80000000) (2.00 GiB) budget = 0 (0x00000000) (0.00 B) usage = 0 (0x00000000) (0.00 B) flags: count = 1 MEMORY_HEAP_DEVICE_LOCAL_BIT memoryTypes: count = 1 memoryTypes[0]: heapIndex = 0 propertyFlags = 0x000f: count = 4 MEMORY_PROPERTY_DEVICE_LOCAL_BIT MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT MEMORY_PROPERTY_HOST_CACHED_BIT usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_X8_D24_UNORM_PACK32 FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D24_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) VkPhysicalDeviceFeatures: ========================= robustBufferAccess = true fullDrawIndexUint32 = true imageCubeArray = true independentBlend = true geometryShader = true tessellationShader = true sampleRateShading = true dualSrcBlend = true logicOp = true multiDrawIndirect = true drawIndirectFirstInstance = true depthClamp = true depthBiasClamp = true fillModeNonSolid = true depthBounds = false wideLines = false largePoints = true alphaToOne = true multiViewport = true samplerAnisotropy = false textureCompressionETC2 = false textureCompressionASTC_LDR = false textureCompressionBC = true occlusionQueryPrecise = true pipelineStatisticsQuery = true vertexPipelineStoresAndAtomics = true fragmentStoresAndAtomics = true shaderTessellationAndGeometryPointSize = true shaderImageGatherExtended = true shaderStorageImageExtendedFormats = false shaderStorageImageMultisample = true shaderStorageImageReadWithoutFormat = false shaderStorageImageWriteWithoutFormat = true shaderUniformBufferArrayDynamicIndexing = false shaderSampledImageArrayDynamicIndexing = false shaderStorageBufferArrayDynamicIndexing = false shaderStorageImageArrayDynamicIndexing = false shaderClipDistance = true shaderCullDistance = true shaderFloat64 = true shaderInt64 = true shaderInt16 = true shaderResourceResidency = false shaderResourceMinLod = false sparseBinding = false sparseResidencyBuffer = false sparseResidencyImage2D = false sparseResidencyImage3D = false sparseResidency2Samples = false sparseResidency4Samples = false sparseResidency8Samples = false sparseResidency16Samples = false sparseResidencyAliased = false variableMultisampleRate = false inheritedQueries = false VkPhysicalDeviceIndexTypeUint8FeaturesEXT: ------------------------------------------ indexTypeUint8 = true VkPhysicalDevicePrivateDataFeaturesEXT: --------------------------------------- privateData = true VkPhysicalDeviceTransformFeedbackFeaturesEXT: --------------------------------------------- transformFeedback = true geometryStreams = true VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT: -------------------------------------------------- vertexAttributeInstanceRateDivisor = true vertexAttributeInstanceRateZeroDivisor = false GPU2: ----- VkPhysicalDeviceProperties: --------------------------- apiVersion = 4202641 (1.2.145) driverVersion = 88080385 (0x5400001) vendorID = 0x1002 deviceID = 0x731f deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU deviceName = AMD RADV NAVI10 (ACO) VkPhysicalDeviceLimits: ----------------------- maxImageDimension1D = 16384 maxImageDimension2D = 16384 maxImageDimension3D = 2048 maxImageDimensionCube = 16384 maxImageArrayLayers = 2048 maxTexelBufferElements = 4294967295 maxUniformBufferRange = 4294967295 maxStorageBufferRange = 4294967295 maxPushConstantsSize = 128 maxMemoryAllocationCount = 4294967295 maxSamplerAllocationCount = 65536 bufferImageGranularity = 0x00000040 sparseAddressSpaceSize = 0xfffffffc maxBoundDescriptorSets = 32 maxPerStageDescriptorSamplers = 8388606 maxPerStageDescriptorUniformBuffers = 8388606 maxPerStageDescriptorStorageBuffers = 8388606 maxPerStageDescriptorSampledImages = 8388606 maxPerStageDescriptorStorageImages = 8388606 maxPerStageDescriptorInputAttachments = 8388606 maxPerStageResources = 8388606 maxDescriptorSetSamplers = 8388606 maxDescriptorSetUniformBuffers = 8388606 maxDescriptorSetUniformBuffersDynamic = 16 maxDescriptorSetStorageBuffers = 8388606 maxDescriptorSetStorageBuffersDynamic = 8 maxDescriptorSetSampledImages = 8388606 maxDescriptorSetStorageImages = 8388606 maxDescriptorSetInputAttachments = 8388606 maxVertexInputAttributes = 32 maxVertexInputBindings = 32 maxVertexInputAttributeOffset = 2047 maxVertexInputBindingStride = 2048 maxVertexOutputComponents = 128 maxTessellationGenerationLevel = 64 maxTessellationPatchSize = 32 maxTessellationControlPerVertexInputComponents = 128 maxTessellationControlPerVertexOutputComponents = 128 maxTessellationControlPerPatchOutputComponents = 120 maxTessellationControlTotalOutputComponents = 4096 maxTessellationEvaluationInputComponents = 128 maxTessellationEvaluationOutputComponents = 128 maxGeometryShaderInvocations = 127 maxGeometryInputComponents = 64 maxGeometryOutputComponents = 128 maxGeometryOutputVertices = 256 maxGeometryTotalOutputComponents = 1024 maxFragmentInputComponents = 128 maxFragmentOutputAttachments = 8 maxFragmentDualSrcAttachments = 1 maxFragmentCombinedOutputResources = 8 maxComputeSharedMemorySize = 32768 maxComputeWorkGroupCount: count = 3 65535 65535 65535 maxComputeWorkGroupInvocations = 1024 maxComputeWorkGroupSize: count = 3 1024 1024 1024 subPixelPrecisionBits = 8 subTexelPrecisionBits = 8 mipmapPrecisionBits = 8 maxDrawIndexedIndexValue = 4294967295 maxDrawIndirectCount = 4294967295 maxSamplerLodBias = 16 maxSamplerAnisotropy = 16 maxViewports = 16 maxViewportDimensions: count = 2 16384 16384 viewportBoundsRange: count = 2 -32768 32767 viewportSubPixelBits = 8 minMemoryMapAlignment = 4096 minTexelBufferOffsetAlignment = 0x00000004 minUniformBufferOffsetAlignment = 0x00000004 minStorageBufferOffsetAlignment = 0x00000004 minTexelOffset = -32 maxTexelOffset = 31 minTexelGatherOffset = -32 maxTexelGatherOffset = 31 minInterpolationOffset = -2 maxInterpolationOffset = 2 subPixelInterpolationOffsetBits = 8 maxFramebufferWidth = 16384 maxFramebufferHeight = 16384 maxFramebufferLayers = 1024 framebufferColorSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT framebufferDepthSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT framebufferStencilSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT framebufferNoAttachmentsSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT maxColorAttachments = 8 sampledImageColorSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT sampledImageIntegerSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT sampledImageDepthSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT sampledImageStencilSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT storageImageSampleCounts: count = 4 SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT maxSampleMaskWords = 1 timestampComputeAndGraphics = true timestampPeriod = 10 maxClipDistances = 8 maxCullDistances = 8 maxCombinedClipAndCullDistances = 8 discreteQueuePriorities = 2 pointSizeRange: count = 2 0 8191.88 lineWidthRange: count = 2 0 8191.88 pointSizeGranularity = 0.125 lineWidthGranularity = 0.125 strictLines = false standardSampleLocations = true optimalBufferCopyOffsetAlignment = 0x00000080 optimalBufferCopyRowPitchAlignment = 0x00000080 nonCoherentAtomSize = 0x00000040 VkPhysicalDeviceSparseProperties: --------------------------------- residencyStandard2DBlockShape = true residencyStandard2DMultisampleBlockShape = false residencyStandard3DBlockShape = false residencyAlignedMipSize = false residencyNonResidentStrict = true VkPhysicalDeviceConservativeRasterizationPropertiesEXT: ------------------------------------------------------- primitiveOverestimationSize = 0 maxExtraPrimitiveOverestimationSize = 0 extraPrimitiveOverestimationSizeGranularity = 0 primitiveUnderestimation = false conservativePointAndLineRasterization = false degenerateTrianglesRasterized = false degenerateLinesRasterized = false fullyCoveredFragmentShaderInputVariable = false conservativeRasterizationPostDepthCoverage = false VkPhysicalDeviceCustomBorderColorPropertiesEXT: ----------------------------------------------- maxCustomBorderColorSamplers = 4096 VkPhysicalDeviceDepthStencilResolveProperties: ---------------------------------------------- supportedDepthResolveModes: count = 4 RESOLVE_MODE_SAMPLE_ZERO_BIT RESOLVE_MODE_AVERAGE_BIT RESOLVE_MODE_MIN_BIT RESOLVE_MODE_MAX_BIT supportedStencilResolveModes: count = 3 RESOLVE_MODE_SAMPLE_ZERO_BIT RESOLVE_MODE_MIN_BIT RESOLVE_MODE_MAX_BIT independentResolveNone = true independentResolve = true VkPhysicalDeviceDescriptorIndexingProperties: --------------------------------------------- maxUpdateAfterBindDescriptorsInAllPools = 67108863 shaderUniformBufferArrayNonUniformIndexingNative = false shaderSampledImageArrayNonUniformIndexingNative = false shaderStorageBufferArrayNonUniformIndexingNative = false shaderStorageImageArrayNonUniformIndexingNative = false shaderInputAttachmentArrayNonUniformIndexingNative = false robustBufferAccessUpdateAfterBind = true quadDivergentImplicitLod = false maxPerStageDescriptorUpdateAfterBindSamplers = 8388606 maxPerStageDescriptorUpdateAfterBindUniformBuffers = 8388606 maxPerStageDescriptorUpdateAfterBindStorageBuffers = 8388606 maxPerStageDescriptorUpdateAfterBindSampledImages = 8388606 maxPerStageDescriptorUpdateAfterBindStorageImages = 8388606 maxPerStageDescriptorUpdateAfterBindInputAttachments = 8388606 maxPerStageUpdateAfterBindResources = 8388606 maxDescriptorSetUpdateAfterBindSamplers = 8388606 maxDescriptorSetUpdateAfterBindUniformBuffers = 8388606 maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 16 maxDescriptorSetUpdateAfterBindStorageBuffers = 8388606 maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8 maxDescriptorSetUpdateAfterBindSampledImages = 8388606 maxDescriptorSetUpdateAfterBindStorageImages = 8388606 maxDescriptorSetUpdateAfterBindInputAttachments = 8388606 VkPhysicalDeviceDiscardRectanglePropertiesEXT: ---------------------------------------------- maxDiscardRectangles = 4 VkPhysicalDeviceDriverProperties: --------------------------------- driverID = DRIVER_ID_MESA_RADV driverName = radv driverInfo = Mesa 21.0.1 (ACO) conformanceVersion = 1.2.3.0 VkPhysicalDeviceExternalMemoryHostPropertiesEXT: ------------------------------------------------ minImportedHostPointerAlignment = 0x00001000 VkPhysicalDeviceFloatControlsProperties: ---------------------------------------- denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY shaderSignedZeroInfNanPreserveFloat16 = true shaderSignedZeroInfNanPreserveFloat32 = true shaderSignedZeroInfNanPreserveFloat64 = true shaderDenormPreserveFloat16 = true shaderDenormPreserveFloat32 = true shaderDenormPreserveFloat64 = true shaderDenormFlushToZeroFloat16 = true shaderDenormFlushToZeroFloat32 = true shaderDenormFlushToZeroFloat64 = true shaderRoundingModeRTEFloat16 = true shaderRoundingModeRTEFloat32 = true shaderRoundingModeRTEFloat64 = true shaderRoundingModeRTZFloat16 = true shaderRoundingModeRTZFloat32 = true shaderRoundingModeRTZFloat64 = true VkPhysicalDeviceIDProperties: ----------------------------- deviceNodeMask = 0 deviceLUIDValid = false VkPhysicalDeviceInlineUniformBlockPropertiesEXT: ------------------------------------------------ maxInlineUniformBlockSize = 4194304 maxPerStageDescriptorInlineUniformBlocks = 134217728 maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 134217728 maxDescriptorSetInlineUniformBlocks = 64 maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 64 VkPhysicalDeviceLineRasterizationPropertiesEXT: ----------------------------------------------- lineSubPixelPrecisionBits = 4 VkPhysicalDeviceMaintenance3Properties: --------------------------------------- maxPerSetDescriptors = 22369621 maxMemoryAllocationSize = 0xfffffffc VkPhysicalDeviceMultiviewProperties: ------------------------------------ maxMultiviewViewCount = 8 maxMultiviewInstanceIndex = 2147483647 VkPhysicalDevicePCIBusInfoPropertiesEXT: ---------------------------------------- pciDomain = 0 pciBus = 74 pciDevice = 0 pciFunction = 0 VkPhysicalDevicePointClippingProperties: ---------------------------------------- pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES VkPhysicalDeviceProtectedMemoryProperties: ------------------------------------------ protectedNoFault = false VkPhysicalDevicePushDescriptorPropertiesKHR: -------------------------------------------- maxPushDescriptors = 32 VkPhysicalDeviceRobustness2PropertiesEXT: ----------------------------------------- robustStorageBufferAccessSizeAlignment = 0x00000004 robustUniformBufferAccessSizeAlignment = 0x00000004 VkPhysicalDeviceSamplerFilterMinmaxProperties: ---------------------------------------------- filterMinmaxSingleComponentFormats = true filterMinmaxImageComponentMapping = true VkPhysicalDeviceSubgroupProperties: ----------------------------------- subgroupSize = 64 supportedStages: count = 8 SHADER_STAGE_VERTEX_BIT SHADER_STAGE_TESSELLATION_CONTROL_BIT SHADER_STAGE_TESSELLATION_EVALUATION_BIT SHADER_STAGE_GEOMETRY_BIT SHADER_STAGE_FRAGMENT_BIT SHADER_STAGE_COMPUTE_BIT SHADER_STAGE_ALL_GRAPHICS SHADER_STAGE_ALL supportedOperations: count = 8 SUBGROUP_FEATURE_BASIC_BIT SUBGROUP_FEATURE_VOTE_BIT SUBGROUP_FEATURE_ARITHMETIC_BIT SUBGROUP_FEATURE_BALLOT_BIT SUBGROUP_FEATURE_SHUFFLE_BIT SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT SUBGROUP_FEATURE_CLUSTERED_BIT SUBGROUP_FEATURE_QUAD_BIT quadOperationsInAllStages = true VkPhysicalDeviceSubgroupSizeControlPropertiesEXT: ------------------------------------------------- minSubgroupSize = 32 maxSubgroupSize = 64 maxComputeWorkgroupSubgroups = 4294967295 requiredSubgroupSizeStages: count = 2 SHADER_STAGE_COMPUTE_BIT SHADER_STAGE_ALL VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT: -------------------------------------------------- storageTexelBufferOffsetAlignmentBytes = 0x00000004 storageTexelBufferOffsetSingleTexelAlignment = true uniformTexelBufferOffsetAlignmentBytes = 0x00000004 uniformTexelBufferOffsetSingleTexelAlignment = true VkPhysicalDeviceTimelineSemaphoreProperties: -------------------------------------------- maxTimelineSemaphoreValueDifference = 18446744073709551615 VkPhysicalDeviceTransformFeedbackPropertiesEXT: ----------------------------------------------- maxTransformFeedbackStreams = 4 maxTransformFeedbackBuffers = 4 maxTransformFeedbackBufferSize = 0xffffffff maxTransformFeedbackStreamDataSize = 512 maxTransformFeedbackBufferDataSize = 512 maxTransformFeedbackBufferDataStride = 512 transformFeedbackQueries = true transformFeedbackStreamsLinesTriangles = true transformFeedbackRasterizationStreamSelect = false transformFeedbackDraw = true VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT: ---------------------------------------------------- maxVertexAttribDivisor = 4294967295 VkPhysicalDeviceVulkan11Properties: ----------------------------------- deviceNodeMask = 0 deviceLUIDValid = false subgroupSize = 64 subgroupSupportedStages: count = 8 SHADER_STAGE_VERTEX_BIT SHADER_STAGE_TESSELLATION_CONTROL_BIT SHADER_STAGE_TESSELLATION_EVALUATION_BIT SHADER_STAGE_GEOMETRY_BIT SHADER_STAGE_FRAGMENT_BIT SHADER_STAGE_COMPUTE_BIT SHADER_STAGE_ALL_GRAPHICS SHADER_STAGE_ALL subgroupSupportedOperations: count = 8 SUBGROUP_FEATURE_BASIC_BIT SUBGROUP_FEATURE_VOTE_BIT SUBGROUP_FEATURE_ARITHMETIC_BIT SUBGROUP_FEATURE_BALLOT_BIT SUBGROUP_FEATURE_SHUFFLE_BIT SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT SUBGROUP_FEATURE_CLUSTERED_BIT SUBGROUP_FEATURE_QUAD_BIT subgroupQuadOperationsInAllStages = true pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES maxMultiviewViewCount = 8 maxMultiviewInstanceIndex = 2147483647 protectedNoFault = false maxPerSetDescriptors = 22369621 maxMemoryAllocationSize = 0xfffffffc VkPhysicalDeviceVulkan12Properties: ----------------------------------- driverID = DRIVER_ID_MESA_RADV driverName = radv driverInfo = Mesa 21.0.1 (ACO) conformanceVersion = 1.2.3.0 denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY shaderSignedZeroInfNanPreserveFloat16 = true shaderSignedZeroInfNanPreserveFloat32 = true shaderSignedZeroInfNanPreserveFloat64 = true shaderDenormPreserveFloat16 = true shaderDenormPreserveFloat32 = true shaderDenormPreserveFloat64 = true shaderDenormFlushToZeroFloat16 = true shaderDenormFlushToZeroFloat32 = true shaderDenormFlushToZeroFloat64 = true shaderRoundingModeRTEFloat16 = true shaderRoundingModeRTEFloat32 = true shaderRoundingModeRTEFloat64 = true shaderRoundingModeRTZFloat16 = true shaderRoundingModeRTZFloat32 = true shaderRoundingModeRTZFloat64 = true maxUpdateAfterBindDescriptorsInAllPools = 67108863 shaderUniformBufferArrayNonUniformIndexingNative = false shaderSampledImageArrayNonUniformIndexingNative = false shaderStorageBufferArrayNonUniformIndexingNative = false shaderStorageImageArrayNonUniformIndexingNative = false shaderInputAttachmentArrayNonUniformIndexingNative = false robustBufferAccessUpdateAfterBind = true quadDivergentImplicitLod = false maxPerStageDescriptorUpdateAfterBindSamplers = 8388606 maxPerStageDescriptorUpdateAfterBindUniformBuffers = 8388606 maxPerStageDescriptorUpdateAfterBindStorageBuffers = 8388606 maxPerStageDescriptorUpdateAfterBindSampledImages = 8388606 maxPerStageDescriptorUpdateAfterBindStorageImages = 8388606 maxPerStageDescriptorUpdateAfterBindInputAttachments = 8388606 maxPerStageUpdateAfterBindResources = 8388606 maxDescriptorSetUpdateAfterBindSamplers = 8388606 maxDescriptorSetUpdateAfterBindUniformBuffers = 8388606 maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 16 maxDescriptorSetUpdateAfterBindStorageBuffers = 8388606 maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8 maxDescriptorSetUpdateAfterBindSampledImages = 8388606 maxDescriptorSetUpdateAfterBindStorageImages = 8388606 maxDescriptorSetUpdateAfterBindInputAttachments = 8388606 supportedDepthResolveModes: count = 4 RESOLVE_MODE_SAMPLE_ZERO_BIT RESOLVE_MODE_AVERAGE_BIT RESOLVE_MODE_MIN_BIT RESOLVE_MODE_MAX_BIT supportedStencilResolveModes: count = 3 RESOLVE_MODE_SAMPLE_ZERO_BIT RESOLVE_MODE_MIN_BIT RESOLVE_MODE_MAX_BIT independentResolveNone = true independentResolve = true filterMinmaxSingleComponentFormats = true filterMinmaxImageComponentMapping = true maxTimelineSemaphoreValueDifference = 18446744073709551615 framebufferIntegerColorSampleCounts: count = 1 SAMPLE_COUNT_1_BIT Device Extensions: count = 113 VK_AMD_buffer_marker : extension revision 1 VK_AMD_device_coherent_memory : extension revision 1 VK_AMD_draw_indirect_count : extension revision 2 VK_AMD_gcn_shader : extension revision 1 VK_AMD_gpu_shader_half_float : extension revision 2 VK_AMD_gpu_shader_int16 : extension revision 2 VK_AMD_memory_overallocation_behavior : extension revision 1 VK_AMD_mixed_attachment_samples : extension revision 1 VK_AMD_shader_ballot : extension revision 1 VK_AMD_shader_core_properties : extension revision 2 VK_AMD_shader_core_properties2 : extension revision 1 VK_AMD_shader_explicit_vertex_parameter : extension revision 1 VK_AMD_shader_fragment_mask : extension revision 1 VK_AMD_shader_image_load_store_lod : extension revision 1 VK_AMD_shader_info : extension revision 1 VK_AMD_shader_trinary_minmax : extension revision 1 VK_AMD_texture_gather_bias_lod : extension revision 1 VK_EXT_4444_formats : extension revision 1 VK_EXT_buffer_device_address : extension revision 2 VK_EXT_calibrated_timestamps : extension revision 1 VK_EXT_conditional_rendering : extension revision 2 VK_EXT_conservative_rasterization : extension revision 1 VK_EXT_custom_border_color : extension revision 12 VK_EXT_depth_clip_enable : extension revision 1 VK_EXT_depth_range_unrestricted : extension revision 1 VK_EXT_descriptor_indexing : extension revision 2 VK_EXT_discard_rectangles : extension revision 1 VK_EXT_display_control : extension revision 1 VK_EXT_extended_dynamic_state : extension revision 1 VK_EXT_external_memory_dma_buf : extension revision 1 VK_EXT_external_memory_host : extension revision 1 VK_EXT_global_priority : extension revision 2 VK_EXT_host_query_reset : extension revision 1 VK_EXT_image_robustness : extension revision 1 VK_EXT_index_type_uint8 : extension revision 1 VK_EXT_inline_uniform_block : extension revision 1 VK_EXT_line_rasterization : extension revision 1 VK_EXT_memory_budget : extension revision 1 VK_EXT_memory_priority : extension revision 1 VK_EXT_pci_bus_info : extension revision 2 VK_EXT_pipeline_creation_cache_control : extension revision 3 VK_EXT_pipeline_creation_feedback : extension revision 1 VK_EXT_post_depth_coverage : extension revision 1 VK_EXT_private_data : extension revision 1 VK_EXT_queue_family_foreign : extension revision 1 VK_EXT_robustness2 : extension revision 1 VK_EXT_sampler_filter_minmax : extension revision 2 VK_EXT_scalar_block_layout : extension revision 1 VK_EXT_shader_atomic_float : extension revision 1 VK_EXT_shader_demote_to_helper_invocation : extension revision 1 VK_EXT_shader_image_atomic_int64 : extension revision 1 VK_EXT_shader_stencil_export : extension revision 1 VK_EXT_shader_subgroup_ballot : extension revision 1 VK_EXT_shader_subgroup_vote : extension revision 1 VK_EXT_shader_viewport_index_layer : extension revision 1 VK_EXT_subgroup_size_control : extension revision 2 VK_EXT_texel_buffer_alignment : extension revision 1 VK_EXT_transform_feedback : extension revision 1 VK_EXT_vertex_attribute_divisor : extension revision 3 VK_EXT_ycbcr_image_arrays : extension revision 1 VK_GOOGLE_decorate_string : extension revision 1 VK_GOOGLE_hlsl_functionality1 : extension revision 1 VK_GOOGLE_user_type : extension revision 1 VK_KHR_16bit_storage : extension revision 1 VK_KHR_8bit_storage : extension revision 1 VK_KHR_bind_memory2 : extension revision 1 VK_KHR_buffer_device_address : extension revision 1 VK_KHR_copy_commands2 : extension revision 1 VK_KHR_create_renderpass2 : extension revision 1 VK_KHR_dedicated_allocation : extension revision 3 VK_KHR_depth_stencil_resolve : extension revision 1 VK_KHR_descriptor_update_template : extension revision 1 VK_KHR_device_group : extension revision 4 VK_KHR_draw_indirect_count : extension revision 1 VK_KHR_driver_properties : extension revision 1 VK_KHR_external_fence : extension revision 1 VK_KHR_external_fence_fd : extension revision 1 VK_KHR_external_memory : extension revision 1 VK_KHR_external_memory_fd : extension revision 1 VK_KHR_external_semaphore : extension revision 1 VK_KHR_external_semaphore_fd : extension revision 1 VK_KHR_get_memory_requirements2 : extension revision 1 VK_KHR_image_format_list : extension revision 1 VK_KHR_imageless_framebuffer : extension revision 1 VK_KHR_incremental_present : extension revision 1 VK_KHR_maintenance1 : extension revision 2 VK_KHR_maintenance2 : extension revision 1 VK_KHR_maintenance3 : extension revision 1 VK_KHR_multiview : extension revision 1 VK_KHR_pipeline_executable_properties : extension revision 1 VK_KHR_push_descriptor : extension revision 2 VK_KHR_relaxed_block_layout : extension revision 1 VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3 VK_KHR_sampler_ycbcr_conversion : extension revision 14 VK_KHR_separate_depth_stencil_layouts : extension revision 1 VK_KHR_shader_atomic_int64 : extension revision 1 VK_KHR_shader_clock : extension revision 1 VK_KHR_shader_draw_parameters : extension revision 1 VK_KHR_shader_float16_int8 : extension revision 1 VK_KHR_shader_float_controls : extension revision 4 VK_KHR_shader_non_semantic_info : extension revision 1 VK_KHR_shader_subgroup_extended_types : extension revision 1 VK_KHR_shader_terminate_invocation : extension revision 1 VK_KHR_spirv_1_4 : extension revision 1 VK_KHR_storage_buffer_storage_class : extension revision 1 VK_KHR_swapchain : extension revision 70 VK_KHR_swapchain_mutable_format : extension revision 1 VK_KHR_timeline_semaphore : extension revision 2 VK_KHR_uniform_buffer_standard_layout : extension revision 1 VK_KHR_variable_pointers : extension revision 1 VK_KHR_vulkan_memory_model : extension revision 3 VK_NV_compute_shader_derivatives : extension revision 1 VK_VALVE_mutable_descriptor_type : extension revision 1 VkQueueFamilyProperties: ======================== queueProperties[0]: ------------------- minImageTransferGranularity = (1,1,1) queueCount = 1 queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING timestampValidBits = 64 present support = false queueProperties[1]: ------------------- minImageTransferGranularity = (1,1,1) queueCount = 4 queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING timestampValidBits = 64 present support = false VkPhysicalDeviceMemoryProperties: ================================= memoryHeaps: count = 3 memoryHeaps[0]: size = 8321499136 (0x1f0000000) (7.75 GiB) budget = 8301699072 (0x1eed1e000) (7.73 GiB) usage = 0 (0x00000000) (0.00 B) flags: count = 1 MEMORY_HEAP_DEVICE_LOCAL_BIT memoryHeaps[1]: size = 8573157376 (0x1ff000000) (7.98 GiB) budget = 8556064768 (0x1fdfb3000) (7.97 GiB) usage = 0 (0x00000000) (0.00 B) flags: count = 0 None memoryHeaps[2]: size = 268435456 (0x10000000) (256.00 MiB) budget = 264200192 (0x0fbf6000) (251.96 MiB) usage = 0 (0x00000000) (0.00 B) flags: count = 1 MEMORY_HEAP_DEVICE_LOCAL_BIT memoryTypes: count = 8 memoryTypes[0]: heapIndex = 0 propertyFlags = 0x0001: count = 1 MEMORY_PROPERTY_DEVICE_LOCAL_BIT usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[1]: heapIndex = 1 propertyFlags = 0x0006: count = 2 MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[2]: heapIndex = 2 propertyFlags = 0x0007: count = 3 MEMORY_PROPERTY_DEVICE_LOCAL_BIT MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[3]: heapIndex = 1 propertyFlags = 0x000e: count = 3 MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT MEMORY_PROPERTY_HOST_CACHED_BIT usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[4]: heapIndex = 0 propertyFlags = 0x00c1: count = 3 MEMORY_PROPERTY_DEVICE_LOCAL_BIT MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[5]: heapIndex = 1 propertyFlags = 0x00c6: count = 4 MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[6]: heapIndex = 2 propertyFlags = 0x00c7: count = 5 MEMORY_PROPERTY_DEVICE_LOCAL_BIT MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) memoryTypes[7]: heapIndex = 1 propertyFlags = 0x00ce: count = 5 MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT MEMORY_PROPERTY_HOST_CACHED_BIT MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD usable for: IMAGE_TILING_OPTIMAL: color images FORMAT_D16_UNORM FORMAT_D32_SFLOAT FORMAT_S8_UINT FORMAT_D16_UNORM_S8_UINT FORMAT_D32_SFLOAT_S8_UINT (non-sparse) IMAGE_TILING_LINEAR: color images (non-sparse) VkPhysicalDeviceFeatures: ========================= robustBufferAccess = true fullDrawIndexUint32 = true imageCubeArray = true independentBlend = true geometryShader = true tessellationShader = true sampleRateShading = true dualSrcBlend = true logicOp = true multiDrawIndirect = true drawIndirectFirstInstance = true depthClamp = true depthBiasClamp = true fillModeNonSolid = true depthBounds = true wideLines = true largePoints = true alphaToOne = false multiViewport = true samplerAnisotropy = true textureCompressionETC2 = false textureCompressionASTC_LDR = false textureCompressionBC = true occlusionQueryPrecise = true pipelineStatisticsQuery = true vertexPipelineStoresAndAtomics = true fragmentStoresAndAtomics = true shaderTessellationAndGeometryPointSize = true shaderImageGatherExtended = true shaderStorageImageExtendedFormats = true shaderStorageImageMultisample = true shaderStorageImageReadWithoutFormat = true shaderStorageImageWriteWithoutFormat = true shaderUniformBufferArrayDynamicIndexing = true shaderSampledImageArrayDynamicIndexing = true shaderStorageBufferArrayDynamicIndexing = true shaderStorageImageArrayDynamicIndexing = true shaderClipDistance = true shaderCullDistance = true shaderFloat64 = true shaderInt64 = true shaderInt16 = true shaderResourceResidency = true shaderResourceMinLod = true sparseBinding = true sparseResidencyBuffer = true sparseResidencyImage2D = true sparseResidencyImage3D = false sparseResidency2Samples = false sparseResidency4Samples = false sparseResidency8Samples = false sparseResidency16Samples = false sparseResidencyAliased = true variableMultisampleRate = true inheritedQueries = true VkPhysicalDevice16BitStorageFeatures: ------------------------------------- storageBuffer16BitAccess = true uniformAndStorageBuffer16BitAccess = true storagePushConstant16 = true storageInputOutput16 = true VkPhysicalDevice4444FormatsFeaturesEXT: --------------------------------------- formatA4R4G4B4 = true formatA4B4G4R4 = true VkPhysicalDevice8BitStorageFeatures: ------------------------------------ storageBuffer8BitAccess = true uniformAndStorageBuffer8BitAccess = true storagePushConstant8 = true VkPhysicalDeviceBufferDeviceAddressFeatures: -------------------------------------------- bufferDeviceAddress = true bufferDeviceAddressCaptureReplay = false bufferDeviceAddressMultiDevice = false VkPhysicalDeviceBufferDeviceAddressFeaturesEXT: ----------------------------------------------- bufferDeviceAddress = true bufferDeviceAddressCaptureReplay = false bufferDeviceAddressMultiDevice = false VkPhysicalDeviceConditionalRenderingFeaturesEXT: ------------------------------------------------ conditionalRendering = true inheritedConditionalRendering = false VkPhysicalDeviceCustomBorderColorFeaturesEXT: --------------------------------------------- customBorderColors = true customBorderColorWithoutFormat = true VkPhysicalDeviceDepthClipEnableFeaturesEXT: ------------------------------------------- depthClipEnable = true VkPhysicalDeviceDescriptorIndexingFeatures: ------------------------------------------- shaderInputAttachmentArrayDynamicIndexing = true shaderUniformTexelBufferArrayDynamicIndexing = true shaderStorageTexelBufferArrayDynamicIndexing = true shaderUniformBufferArrayNonUniformIndexing = true shaderSampledImageArrayNonUniformIndexing = true shaderStorageBufferArrayNonUniformIndexing = true shaderStorageImageArrayNonUniformIndexing = true shaderInputAttachmentArrayNonUniformIndexing = true shaderUniformTexelBufferArrayNonUniformIndexing = true shaderStorageTexelBufferArrayNonUniformIndexing = true descriptorBindingUniformBufferUpdateAfterBind = true descriptorBindingSampledImageUpdateAfterBind = true descriptorBindingStorageImageUpdateAfterBind = true descriptorBindingStorageBufferUpdateAfterBind = true descriptorBindingUniformTexelBufferUpdateAfterBind = true descriptorBindingStorageTexelBufferUpdateAfterBind = true descriptorBindingUpdateUnusedWhilePending = true descriptorBindingPartiallyBound = true descriptorBindingVariableDescriptorCount = true runtimeDescriptorArray = true VkPhysicalDeviceExtendedDynamicStateFeaturesEXT: ------------------------------------------------ extendedDynamicState = true VkPhysicalDeviceHostQueryResetFeatures: --------------------------------------- hostQueryReset = true VkPhysicalDeviceImageRobustnessFeaturesEXT: ------------------------------------------- robustImageAccess = true VkPhysicalDeviceImagelessFramebufferFeatures: --------------------------------------------- imagelessFramebuffer = true VkPhysicalDeviceIndexTypeUint8FeaturesEXT: ------------------------------------------ indexTypeUint8 = true VkPhysicalDeviceInlineUniformBlockFeaturesEXT: ---------------------------------------------- inlineUniformBlock = true descriptorBindingInlineUniformBlockUpdateAfterBind = true VkPhysicalDeviceLineRasterizationFeaturesEXT: --------------------------------------------- rectangularLines = false bresenhamLines = true smoothLines = false stippledRectangularLines = false stippledBresenhamLines = true stippledSmoothLines = false VkPhysicalDeviceMemoryPriorityFeaturesEXT: ------------------------------------------ memoryPriority = true VkPhysicalDeviceMultiviewFeatures: ---------------------------------- multiview = true multiviewGeometryShader = true multiviewTessellationShader = true VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT: -------------------------------------------------------- pipelineCreationCacheControl = true VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR: -------------------------------------------------------- pipelineExecutableInfo = true VkPhysicalDevicePrivateDataFeaturesEXT: --------------------------------------- privateData = true VkPhysicalDeviceProtectedMemoryFeatures: ---------------------------------------- protectedMemory = false VkPhysicalDeviceRobustness2FeaturesEXT: --------------------------------------- robustBufferAccess2 = true robustImageAccess2 = true nullDescriptor = true VkPhysicalDeviceSamplerYcbcrConversionFeatures: ----------------------------------------------- samplerYcbcrConversion = true VkPhysicalDeviceScalarBlockLayoutFeatures: ------------------------------------------ scalarBlockLayout = true VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures: ---------------------------------------------------- separateDepthStencilLayouts = true VkPhysicalDeviceShaderAtomicFloatFeaturesEXT: --------------------------------------------- shaderBufferFloat32Atomics = true shaderBufferFloat32AtomicAdd = false shaderBufferFloat64Atomics = true shaderBufferFloat64AtomicAdd = false shaderSharedFloat32Atomics = true shaderSharedFloat32AtomicAdd = true shaderSharedFloat64Atomics = true shaderSharedFloat64AtomicAdd = false shaderImageFloat32Atomics = true shaderImageFloat32AtomicAdd = false sparseImageFloat32Atomics = false sparseImageFloat32AtomicAdd = false VkPhysicalDeviceShaderAtomicInt64Features: ------------------------------------------ shaderBufferInt64Atomics = true shaderSharedInt64Atomics = true VkPhysicalDeviceShaderClockFeaturesKHR: --------------------------------------- shaderSubgroupClock = true shaderDeviceClock = true VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT: ---------------------------------------------------------- shaderDemoteToHelperInvocation = true VkPhysicalDeviceShaderDrawParametersFeatures: --------------------------------------------- shaderDrawParameters = true VkPhysicalDeviceShaderFloat16Int8Features: ------------------------------------------ shaderFloat16 = true shaderInt8 = true VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT: -------------------------------------------------- shaderImageInt64Atomics = true sparseImageInt64Atomics = false VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures: ---------------------------------------------------- shaderSubgroupExtendedTypes = true VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR: ----------------------------------------------------- shaderTerminateInvocation = true VkPhysicalDeviceSubgroupSizeControlFeaturesEXT: ----------------------------------------------- subgroupSizeControl = true computeFullSubgroups = true VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT: ------------------------------------------------ texelBufferAlignment = true VkPhysicalDeviceTimelineSemaphoreFeatures: ------------------------------------------ timelineSemaphore = true VkPhysicalDeviceTransformFeedbackFeaturesEXT: --------------------------------------------- transformFeedback = true geometryStreams = true VkPhysicalDeviceUniformBufferStandardLayoutFeatures: ---------------------------------------------------- uniformBufferStandardLayout = true VkPhysicalDeviceVariablePointersFeatures: ----------------------------------------- variablePointersStorageBuffer = true variablePointers = true VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT: -------------------------------------------------- vertexAttributeInstanceRateDivisor = true vertexAttributeInstanceRateZeroDivisor = true VkPhysicalDeviceVulkan11Features: --------------------------------- storageBuffer16BitAccess = true uniformAndStorageBuffer16BitAccess = true storagePushConstant16 = true storageInputOutput16 = true multiview = true multiviewGeometryShader = true multiviewTessellationShader = true variablePointersStorageBuffer = true variablePointers = true protectedMemory = false samplerYcbcrConversion = true shaderDrawParameters = true VkPhysicalDeviceVulkan12Features: --------------------------------- samplerMirrorClampToEdge = true drawIndirectCount = true storageBuffer8BitAccess = true uniformAndStorageBuffer8BitAccess = true storagePushConstant8 = true shaderBufferInt64Atomics = true shaderSharedInt64Atomics = true shaderFloat16 = true shaderInt8 = true descriptorIndexing = true shaderInputAttachmentArrayDynamicIndexing = true shaderUniformTexelBufferArrayDynamicIndexing = true shaderStorageTexelBufferArrayDynamicIndexing = true shaderUniformBufferArrayNonUniformIndexing = true shaderSampledImageArrayNonUniformIndexing = true shaderStorageBufferArrayNonUniformIndexing = true shaderStorageImageArrayNonUniformIndexing = true shaderInputAttachmentArrayNonUniformIndexing = true shaderUniformTexelBufferArrayNonUniformIndexing = true shaderStorageTexelBufferArrayNonUniformIndexing = true descriptorBindingUniformBufferUpdateAfterBind = true descriptorBindingSampledImageUpdateAfterBind = true descriptorBindingStorageImageUpdateAfterBind = true descriptorBindingStorageBufferUpdateAfterBind = true descriptorBindingUniformTexelBufferUpdateAfterBind = true descriptorBindingStorageTexelBufferUpdateAfterBind = true descriptorBindingUpdateUnusedWhilePending = true descriptorBindingPartiallyBound = true descriptorBindingVariableDescriptorCount = true runtimeDescriptorArray = true samplerFilterMinmax = true scalarBlockLayout = true imagelessFramebuffer = true uniformBufferStandardLayout = true shaderSubgroupExtendedTypes = true separateDepthStencilLayouts = true hostQueryReset = true timelineSemaphore = true bufferDeviceAddress = true bufferDeviceAddressCaptureReplay = false bufferDeviceAddressMultiDevice = false vulkanMemoryModel = true vulkanMemoryModelDeviceScope = true vulkanMemoryModelAvailabilityVisibilityChains = false shaderOutputViewportIndex = true shaderOutputLayer = true subgroupBroadcastDynamicId = true VkPhysicalDeviceVulkanMemoryModelFeatures: ------------------------------------------ vulkanMemoryModel = true vulkanMemoryModelDeviceScope = true vulkanMemoryModelAvailabilityVisibilityChains = false VkPhysicalDeviceYcbcrImageArraysFeaturesEXT: -------------------------------------------- ycbcrImageArrays = true